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[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BRB)?(BGY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBBGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBYBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGBGBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRRB" } ]
manufactoria
medium
316d3e99-f713-47d9-8c04-e2eafeb90d97
regex_pattern
Regex Pattern: (BRB)?(BGY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GGB)+(BYR)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGBBYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGBGGBGGBBYRBYRBYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGBBYRBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYRGGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBBBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBGGGGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYBYGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGYBRBB" } ]
manufactoria
medium
5e0356e0-1424-4a9b-b078-382e80ab1ae0
regex_pattern
Regex Pattern: (GGB)+(BYR)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGYGYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYGYGYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRGRBGB" } ]
manufactoria
easy
e4f3371f-0bbb-4115-809b-ca93e91b7581
regex_pattern
Regex Pattern: (YG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BGG)*(GBB)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
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manufactoria
medium
72246415-c152-455c-bd34-8a6d57a13ff4
regex_pattern
Regex Pattern: (BGG)*(GBB)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BBB)*(RYG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRYGRYGRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBYRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYBBBGYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGRYRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBYGGBG" } ]
manufactoria
medium
ff5a4959-d015-4717-9cd8-0f41bfd0dc1d
regex_pattern
Regex Pattern: (BBB)*(RYG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YGR)?(YYY)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGRYYYYYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGRYYYYYYYYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYYGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGRYYYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYRYGRYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRYYGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRBYG" } ]
manufactoria
medium
d9b5db76-6fb3-414b-9e7f-7088bfc4adba
regex_pattern
Regex Pattern: (YGR)?(YYY)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BRR)*(RGB)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRRRGBRGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRRBRRRGBRGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRRBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGBRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRBRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGBRRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRRGGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYYYB" } ]
manufactoria
medium
6e45f8bb-4713-47c2-b06d-39ce6e014629
regex_pattern
Regex Pattern: (BRR)*(RGB)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RRY)?(RYG)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRYRYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRYRYGRYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYGRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYYRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRRRGYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGRYRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGGR" } ]
manufactoria
medium
9b6f2058-51b8-4049-89a0-4cf50a04a8ac
regex_pattern
Regex Pattern: (RRY)?(RYG)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GBG)+(RY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGGBGRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGGBGGBGGBGRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRGBBGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYRRG" } ]
manufactoria
medium
20634814-142a-424f-a35d-655790028088
regex_pattern
Regex Pattern: (GBG)+(RY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BY)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBBYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYRBG" } ]
manufactoria
easy
369ebe60-1663-4dee-a6a1-1a3882d3b49b
regex_pattern
Regex Pattern: (BY)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RYB)?(GYB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYBGYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYBGYBGYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYBRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBGGYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRGRYBRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBGGYYBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRGB" } ]
manufactoria
medium
29062b2a-497c-4e76-9d43-3e0294e252fa
regex_pattern
Regex Pattern: (RYB)?(GYB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YGR)?(GGR)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGRGGRGGRGGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGRGGRGGRGGRGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRYGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGRBGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRYGBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGRGGYGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYBYBGBB" } ]
manufactoria
medium
d41d9ebb-b9c0-4441-a5f1-568aa8552eee
regex_pattern
Regex Pattern: (YGR)?(GGR)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BBY)+(GYB)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBYGYBGYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBYGYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBYBBYGYBGYBGYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYBBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYGGYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYBBBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRGYGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGYRYB" } ]
manufactoria
medium
ce80ab8c-3b16-4fe7-a340-6df74784100e
regex_pattern
Regex Pattern: (BBY)+(GYB)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GG)?(GRY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGGRYGRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRYGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBGRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBRGRYBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBYGRGR" } ]
manufactoria
medium
d1a71c49-269a-4ba3-9f3d-4c3e83ff7638
regex_pattern
Regex Pattern: (GG)?(GRY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YBR)*(GR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBRYBRYBRYBRGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBRYBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBRYGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYYBGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBGRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGRB" } ]
manufactoria
medium
142c6921-2391-4a26-aea6-4dd86a46668d
regex_pattern
Regex Pattern: (YBR)*(GR)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RGY)?(BBG)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGYBBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGRGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGYGBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYRGYYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBYYRRR" } ]
manufactoria
medium
af330cfc-6372-447b-804e-b112eaa89155
regex_pattern
Regex Pattern: (RGY)?(BBG)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RYB)+(GY)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYBGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYBRYBRYBGYGYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBGGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYRYBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGGBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYRG" } ]
manufactoria
medium
67034940-e9ae-4397-a2fc-5c3d9f2c5312
regex_pattern
Regex Pattern: (RYB)+(GY)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YYY)*(RRG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYYRRG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYYYYYRRG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYYYYYYYYRRGRRGRRGRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYYYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGYYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYRRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYYYGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYGRRYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYGY" } ]
manufactoria
medium
de6d4338-8c6b-4f9e-a3df-637a623a6af0
regex_pattern
Regex Pattern: (YYY)*(RRG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GBY)?(BYG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBYBYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBYBYGBYGBYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBYBYGBYGBYGBYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYYBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBGBRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYBYGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYBYYR" } ]
manufactoria
medium
61ae3c4f-f1cf-4bab-aae9-d6a980dccec2
regex_pattern
Regex Pattern: (GBY)?(BYG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RR)?(RRY)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRYRRYRRYRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRYRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYRGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYGRRYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRGYG" } ]
manufactoria
medium
f68f2a0d-12a7-49b3-801b-f16fbc7c40be
regex_pattern
Regex Pattern: (RR)?(RRY)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BYG)+(GYG)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYGBYGGYGGYGGYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYGBYGBYGGYGGYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYGGYGGYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYGBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGGGYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGBYRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBGYGRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGYBBR" } ]
manufactoria
medium
74382ea1-987a-4e16-862e-789413fa6679
regex_pattern
Regex Pattern: (BYG)+(GYG)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GBB)*(RYR)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBBRYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBBGBBRYRRYRRYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBBGBBGBBGBBRYRRYRRYRRYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBGBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYRGBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBRRYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGGBRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGRYGRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYRB" } ]
manufactoria
medium
e039caee-e3f2-4d8e-940b-a123ebfbe6e3
regex_pattern
Regex Pattern: (GBB)*(RYR)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RRR)*(GGR)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRGGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRGGRGGRGGRGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRGGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYRRBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRGGYRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBYYB" } ]
manufactoria
medium
ed09b0fb-44d1-4aa6-8e83-15b260791236
regex_pattern
Regex Pattern: (RRR)*(GGR)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BRY)*(BR)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRYBRYBRYBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRYBRYBRYBRYBRBRBRBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRYBRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYBRYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYBBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYRGG" } ]
manufactoria
medium
bce99f40-66fa-4edf-995c-71251003d392
regex_pattern
Regex Pattern: (BRY)*(BR)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BBB)+(BRR)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBBBBBBBRRBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBGBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGBBRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBBRYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRGRGGY" } ]
manufactoria
medium
5884e60f-1c75-46f8-b4f0-1a054d4c2974
regex_pattern
Regex Pattern: (BBB)+(BRR)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GGG)?(RGB)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGGRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGGRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRGGYRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRGRGYRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRYYYG" } ]
manufactoria
medium
e7ea7deb-feca-49b3-af5b-83b2a54b4d55
regex_pattern
Regex Pattern: (GGG)?(RGB)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RB)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGRRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYYBY" } ]
manufactoria
easy
85ac4088-7c84-45c5-8fef-1c90c646e171
regex_pattern
Regex Pattern: (RB)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YYR)+(RB)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYRRBRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYRRBRBRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYRYYRRBRBRBRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRYYRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBRRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGYRRBY" } ]
manufactoria
medium
26f56b9b-fe5c-4cb4-89d0-f385933f07c6
regex_pattern
Regex Pattern: (YYR)+(RB)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RYR)?(RR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBRYGGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRRGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBYYG" } ]
manufactoria
medium
134763d8-5ee2-4e96-955f-9c9b2171d87e
regex_pattern
Regex Pattern: (RYR)?(RR)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BYB)?(RYB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBRYBRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBRRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGBYBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYRYBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBRBYGR" } ]
manufactoria
medium
972983a3-f87e-467c-acd0-b17283220035
regex_pattern
Regex Pattern: (BYB)?(RYB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RBY)+(BYR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBYBYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBYRBYRBYBYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBYRBYRBYRBYBYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYRRBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBYYBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYRBBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGBYBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGYRBR" } ]
manufactoria
medium
4d8e40b3-f883-4a3d-9952-a2077017179f
regex_pattern
Regex Pattern: (RBY)+(BYR)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BYB)+(BBG)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBBBGBBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBBYBBBGBBGBBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBBBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRBYYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGBBRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBRBGB" } ]
manufactoria
medium
5447100f-06e4-4710-b855-3ac4d8f12a00
regex_pattern
Regex Pattern: (BYB)+(BBG)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GGY)+(GBG)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGYGBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGYGGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGYGGYGBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGGGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGYYGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYGGRYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRGBYRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYBGR" } ]
manufactoria
medium
f187f10e-69a7-4749-b561-1f1793ed3f4e
regex_pattern
Regex Pattern: (GGY)+(GBG)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GRY)+(BGY)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRYBGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRYGRYBGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRYGRYBGYBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYBBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBGRGGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYBGYYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBRRYRG" } ]
manufactoria
medium
e0ba9514-5631-47bd-8047-7ef50d2e16ce
regex_pattern
Regex Pattern: (GRY)+(BGY)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BBB)+(GRR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBGRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBBBBBBGRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBGGRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGBBBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRGRBGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYRR" } ]
manufactoria
medium
4feabbfc-7802-41c9-ba40-2b3041920950
regex_pattern
Regex Pattern: (BBB)+(GRR)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GBY)?(YGR)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBYYGRYGRYGRYGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGRYGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGRGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYGYGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYRGBRYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYYGGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYRBGB" } ]
manufactoria
medium
20d9bb04-6572-4e5b-8bd0-97d8e68bca63
regex_pattern
Regex Pattern: (GBY)?(YGR)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RYB)+(GGG)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYBGGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYBRYBGGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYBRYBRYBRYBGGGGGGGGGGGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYBGGGGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBBGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBRYBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBGGBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBRBBY" } ]
manufactoria
medium
35c25b9e-7de2-405f-8ba7-799c8a418617
regex_pattern
Regex Pattern: (RYB)+(GGG)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RRY)?(YBG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBGYBGYBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRYYBGYBGYBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBGRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYGYBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYRRBYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRYBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBYGR" } ]
manufactoria
medium
c2ad3e4b-b8aa-4e95-9e23-1f63912c4a38
regex_pattern
Regex Pattern: (RRY)?(YBG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(R)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRYBR" } ]
manufactoria
easy
c798f11e-a474-453a-8017-90785682414a
regex_pattern
Regex Pattern: (R)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GB)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRGGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBYYYBG" } ]
manufactoria
easy
e08e0e6a-519b-4713-9a10-b0303872df86
regex_pattern
Regex Pattern: (GB)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BGG)*(RBY)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGGBGGRBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGGRBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGGBGGRBYRBYRBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGGBGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBYBGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGGGRBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGBGRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBGRBYBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYGRGGYG" } ]
manufactoria
medium
4f2eb871-56f7-42d8-b7f2-6d1131a4b8aa
regex_pattern
Regex Pattern: (BGG)*(RBY)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BGR)*(RG)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGRBGRBGRRG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGRBGRBGRBGRRG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGRBGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRGRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYGBGYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGRRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGBGYR" } ]
manufactoria
medium
e9ae8c50-206a-44a4-bfa3-baccc1490c7f
regex_pattern
Regex Pattern: (BGR)*(RG)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GGB)+(YYG)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGBGGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGBGGBYYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGBYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYGGGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBGYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRGGYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGYYBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGGYY" } ]
manufactoria
medium
94436b5a-a689-4bc8-96bf-88e7b0bab8b7
regex_pattern
Regex Pattern: (GGB)+(YYG)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GBY)?(BRG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRGBRGBRG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBYBRGBRGBRGBRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRGGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYBBRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBGBYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGBRGRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYGBRYR" } ]
manufactoria
medium
851ef636-5bbf-4954-8914-b0212fc5cec6
regex_pattern
Regex Pattern: (GBY)?(BRG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YBY)*(YRB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBYYBYYRBYRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYGYRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBYYBRBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBYRBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBYYRYG" } ]
manufactoria
medium
78dfb910-a795-4d3d-82d0-f8ab80edbd46
regex_pattern
Regex Pattern: (YBY)*(YRB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBYBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYYBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYGG" } ]
manufactoria
easy
ea71ed6e-1c56-480b-8c73-03f0d6aafe03
regex_pattern
Regex Pattern: (YB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BR)*(YBB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRYBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBRYBBYBBYBBYBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRGYBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRBGRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYYBBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBGY" } ]
manufactoria
medium
bbb962e9-69a3-4896-9f26-bb339c88334b
regex_pattern
Regex Pattern: (BR)*(YBB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YRR)*(RGR)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRRYRRYRRRGRRGRRGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRRYRRRGRRGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRYRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGRYRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRBRGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRYRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRRGYRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGRYB" } ]
manufactoria
medium
6bba0bdb-16c0-4dc3-ae92-49e09f584280
regex_pattern
Regex Pattern: (YRR)*(RGR)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RB)?(RBB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRBBRBBRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRBBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGRGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBRBBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYGYYRY" } ]
manufactoria
medium
e7987167-43fd-4565-b214-aec9bba9fa85
regex_pattern
Regex Pattern: (RB)?(RBB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RB)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGRRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGRGRRY" } ]
manufactoria
easy
d5a746ac-73a4-4b15-a604-b234ce01e4b5
regex_pattern
Regex Pattern: (RB)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GBY)+(RGG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBYRGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBYGBYRGGRGGRGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBYGBYGBYGBYRGGRGGRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYRRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYGGBGYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGRGRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBBG" } ]
manufactoria
medium
e0b210ed-bb49-45e1-b92c-ef8725d727c9
regex_pattern
Regex Pattern: (GBY)+(RGG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GBR)*(YGY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBRGBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBRGBRYGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBRGBRGBRYGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRYYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRGBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGYGGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRYB" } ]
manufactoria
medium
577258cd-2637-419c-b038-98600492b1c3
regex_pattern
Regex Pattern: (GBR)*(YGY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RR)+(YYB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRYYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRYYBYYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRYYBYYBYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYGRYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYYYGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGRGRGGG" } ]
manufactoria
medium
dd9aa874-fc7b-4bdc-8f14-2afaef9e537b
regex_pattern
Regex Pattern: (RR)+(YYB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GY)?(GB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYGBGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYGBGBGBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYGGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBGRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYGGYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGRBGR" } ]
manufactoria
medium
78295077-92f7-441d-b411-8c02a9cf19ba
regex_pattern
Regex Pattern: (GY)?(GB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YYB)+(BBB)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYBYYBYYBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYBYYBYYBBBBBBBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYGYYYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRBBYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBGG" } ]
manufactoria
medium
f8607db2-7238-4ffa-8e45-552d5e45a72d
regex_pattern
Regex Pattern: (YYB)+(BBB)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GRB)*(RGR)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRBGRBRGRRGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRBGRBGRBRGRRGRRGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRBGRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGRRGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGRGRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBYRGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBGRGGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBRGRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBGGR" } ]
manufactoria
medium
28b16f66-1ed8-4060-84ac-ecce1e3b95d6
regex_pattern
Regex Pattern: (GRB)*(RGR)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YY)?(RRG)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYRRGRRG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYRRGRRGRRG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRGRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYYYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGRRRRGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBRYG" } ]
manufactoria
medium
581e233e-3333-4439-9f04-56540771ef29
regex_pattern
Regex Pattern: (YY)?(RRG)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RRB)?(RGB)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBRRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBRRBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBRGGBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRRRBG" } ]
manufactoria
medium
ba728094-8b64-48c6-a365-988dbb9811c6
regex_pattern
Regex Pattern: (RRB)?(RGB)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YYB)+(YRY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYBYYBYRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYBYYBYYBYYBYRYYRYYRYYRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYBYRYYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBBYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBYYYRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGYRRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRGGB" } ]
manufactoria
medium
060658c0-4424-4742-9977-d208b035cbab
regex_pattern
Regex Pattern: (YYB)+(YRY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BYB)*(BBG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBBYBBBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBBYBBBGBBGBBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBBYBBYBBYBBBGBBGBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBBYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBYBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBBYRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRBBGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRGY" } ]
manufactoria
medium
55b4253b-bc21-4584-be36-206fde0eb088
regex_pattern
Regex Pattern: (BYB)*(BBG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RY)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYRYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYGRBR" } ]
manufactoria
easy
5ed285b3-6bec-4b43-bed6-18f7693f618c
regex_pattern
Regex Pattern: (RY)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GG)?(BGY)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGBGYBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGYBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRGGRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYRBGBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYRR" } ]
manufactoria
medium
88e23aa4-fee2-486a-b87f-fff7850b8af3
regex_pattern
Regex Pattern: (GG)?(BGY)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YRG)?(GR)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRGRGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRGGRGRGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRGGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBRYRYBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBGRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYRGBY" } ]
manufactoria
medium
1d6e6238-4126-43d1-9ec1-7347fbeeeaab
regex_pattern
Regex Pattern: (YRG)?(GR)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YBR)?(YGG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGGYGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBRYGGYGGYGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGGYBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBRGYGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBYBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYYGYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYBR" } ]
manufactoria
medium
63759134-f7d6-45a9-bf1a-0151e4112c30
regex_pattern
Regex Pattern: (YBR)?(YGG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BG)?(GYR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGGYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRGYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGBRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYGYBYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRRG" } ]
manufactoria
medium
ef2578e4-eda6-447c-a03c-392c1844766c
regex_pattern
Regex Pattern: (BG)?(GYR)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(B)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRGB" } ]
manufactoria
easy
3d069224-c50f-49a2-ac47-f9770eddadba
regex_pattern
Regex Pattern: (B)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GRB)*(BGG)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRBGRBBGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRBGRBGRBGRBBGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRBGRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGGGRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBGBGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBGRRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGBGBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYGGYYY" } ]
manufactoria
medium
e181cd93-9cab-4cc0-871a-6622dfaac1dd
regex_pattern
Regex Pattern: (GRB)*(BGG)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(R)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGRRYG" } ]
manufactoria
easy
615d4ef1-cf27-4cef-ae22-1e1bc20b1f27
regex_pattern
Regex Pattern: (R)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BBG)*(GRY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBGBBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBGBBGBBGBBGGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGBGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGBBBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBRGRYBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGRRBRY" } ]
manufactoria
medium
4658cbe5-5680-4b47-8fbc-d0cd0e51221c
regex_pattern
Regex Pattern: (BBG)*(GRY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RBB)+(BYY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBBYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBRBBRBBBYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBGBYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGRBGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBBBYYBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGRGGG" } ]
manufactoria
medium
472c4eb1-66d7-4c27-b394-7faf25f245a2
regex_pattern
Regex Pattern: (RBB)+(BYY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YRB)+(GRB)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRBGRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRBYRBYRBYRBGRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBYRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBYGRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBYRRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBGRYGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBRGRB" } ]
manufactoria
medium
0ca9051d-56f9-42ed-9dd5-ea26b4e8a60f
regex_pattern
Regex Pattern: (YRB)+(GRB)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RB)+(BRG)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBRGBRG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRBRBBRGBRGBRG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRBBRGBRGBRGBRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRGRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGRRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBBRGBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGBYGR" } ]
manufactoria
medium
e4b71b12-532e-4ed8-9e55-bf7dd77d577f
regex_pattern
Regex Pattern: (RB)+(BRG)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RRB)+(BGR)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBRRBRRBRRBBGRBGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBYBGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGRRRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYGBGYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRYGG" } ]
manufactoria
medium
86b3f929-f9cf-4953-bdf0-d0a41241780d
regex_pattern
Regex Pattern: (RRB)+(BGR)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RB)+(YRR)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBYRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBYRRYRRYRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRBRBYRRYRRYRRYRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBYRRYRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRYRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGRGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRYRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBRYBR" } ]
manufactoria
medium
91cff6f2-7a14-4485-a353-3e27bf8f6586
regex_pattern
Regex Pattern: (RB)+(YRR)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YG)+(GG)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGYGGGGGGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGYGYGGGGGGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGGGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRYGRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGYGGGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBBGYB" } ]
manufactoria
medium
ee208612-1508-4c62-baf0-412e8ad53f58
regex_pattern
Regex Pattern: (YG)+(GG)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YGY)*(RY)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGYRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGYYGYYGYYGYRYRYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYYGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGYGRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBRRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRBRRB" } ]
manufactoria
medium
5a734f41-4c0a-4fd4-abd8-6a40335f2ae1
regex_pattern
Regex Pattern: (YGY)*(RY)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GBG)+(YYB)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGYYBYYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGGBGGBGYYBYYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGGBGYYBYYBYYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGRYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYGBYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGYYYRGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGBGB" } ]
manufactoria
medium
f4a7236a-84a6-490e-8b82-e0b53e081a7f
regex_pattern
Regex Pattern: (GBG)+(YYB)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RR)?(GRY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRYGRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRGRYGRYGRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRGRYGRYGRYGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBRGBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGGRRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGGG" } ]
manufactoria
medium
28d6003b-4382-4c4d-9e9b-c3c263158125
regex_pattern
Regex Pattern: (RR)?(GRY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GYB)+(GB)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYBGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYBGYBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYBBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBGYRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBGRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYBYR" } ]
manufactoria
medium
819b1b31-86a6-4178-8985-b5c91bc904b8
regex_pattern
Regex Pattern: (GYB)+(GB)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GGY)?(BGY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGYBGYBGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGYBGYBGYBGYBGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGYBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYGGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGYYBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBGGBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGRBGRGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBGGBBG" } ]
manufactoria
medium
fed9d7e1-6ec5-407a-8eb3-8b85227ca068
regex_pattern
Regex Pattern: (GGY)?(BGY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BR)*(BBG)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBRBBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGGBYGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRBBYRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGYY" } ]
manufactoria
medium
2466f365-47aa-4dc0-951c-c0f75eb2f13c
regex_pattern
Regex Pattern: (BR)*(BBG)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YRG)+(GYY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRGYRGGYYGYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRGYRGYRGGYYGYYGYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRGGYYGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYYRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRGGGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRYRYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGGYRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRYG" } ]
manufactoria
medium
7f5e6d55-476f-49a9-9c20-657a04a84f69
regex_pattern
Regex Pattern: (YRG)+(GYY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BYB)*(RGG)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBBYBRGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBBYBBYBBYBRGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBBYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBGRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBBYBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRGRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGRRR" } ]
manufactoria
medium
fe57fb2a-ddc9-4502-b38d-cc62909023bc
regex_pattern
Regex Pattern: (BYB)*(RGG)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BYG)+(BYB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYGBYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYGBYBBYBBYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYGBYGBYGBYBBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGGBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRBYGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBYBYRBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYYY" } ]
manufactoria
medium
ad11d97f-06eb-492d-a3e8-04e04de0a735
regex_pattern
Regex Pattern: (BYG)+(BYB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BRR)*(YGG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRRYGGYGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRRBRRYGGYGGYGGYGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGGBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRGYGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBBRBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYYGGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYGBB" } ]
manufactoria
medium
c6e63e6b-2642-48e2-a2d8-39d8df711ca1
regex_pattern
Regex Pattern: (BRR)*(YGG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GB)+(RYG)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBRYGRYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGBRYGRYGRYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGBGBGBRYGRYGRYGRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRGBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRRYGYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRYRBY" } ]
manufactoria
medium
47f75fa3-9394-4139-8125-54d7fa469f1b
regex_pattern
Regex Pattern: (GB)+(RYG)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GRY)+(GBR)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRYGBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRYGRYGRYGBRGBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRYGRYGRYGRYGBRGBRGBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRYGBRGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYYGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBGRRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBGBYGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGGBYB" } ]
manufactoria
medium
398b8723-00e4-4aeb-ac3f-e6312b3baf36
regex_pattern
Regex Pattern: (GRY)+(GBR)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GB)+(BYG)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGBGBBYGBYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGBGBGBBYGBYGBYGBYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBBYGBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBGBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRBYGRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBBYYRR" } ]
manufactoria
medium
9336435b-4a72-41bb-91e2-7bd59ee87e08
regex_pattern
Regex Pattern: (GB)+(BYG)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GYY)?(YYG)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYYYYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYGGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYBYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBGYBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBYYBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRGYBRG" } ]
manufactoria
medium
0284720e-a9a5-404e-a953-9812d7d341bf
regex_pattern
Regex Pattern: (GYY)?(YYG)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GBR)?(RGR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBRRGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGRGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRBRGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBGBYGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBRGRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYYRGGR" } ]
manufactoria
medium
011ce0b4-0d2a-4f5c-b598-69910bdea8d8
regex_pattern
Regex Pattern: (GBR)?(RGR)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GY)?(GR)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRGRGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYGRGRGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYGYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRGGYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGRGRYB" } ]
manufactoria
medium
cb761f9d-be17-464b-8a70-a563693f9f79
regex_pattern
Regex Pattern: (GY)?(GR)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YYY)?(RGG)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYYRGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGYYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYYRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYYYBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGRRGYGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBYBY" } ]
manufactoria
medium
cff0d7a0-ee0d-46aa-8ad6-300e4bee4e0f
regex_pattern
Regex Pattern: (YYY)?(RGG)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RGG)?(YR)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGGYRYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRRGYRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYGYYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRBR" } ]
manufactoria
medium
a6742a8e-35e6-42d3-9681-c195a2ac0108
regex_pattern
Regex Pattern: (RGG)?(YR)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GBG)?(GRB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGGRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRBGRBGRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGGRBGRBGRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGYGRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRGBYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGYGRGGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYRRG" } ]
manufactoria
medium
a070ab93-0fe4-4015-be77-b76c5fac7f98
regex_pattern
Regex Pattern: (GBG)?(GRB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GBG)*(GYR)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGGBGGBGGYRGYRGYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGGBGGBGGYRGYRGYRGYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGGBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYRGYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGBGYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRGGBBRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYGGYYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBYGGG" } ]
manufactoria
medium
c65446be-cea4-45b2-9ca0-96f40050e53e
regex_pattern
Regex Pattern: (GBG)*(GYR)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GY)?(RYG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYRYGRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYBRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGGGRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBRYYGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGRYGB" } ]
manufactoria
medium
3c16e536-8c1a-4e28-8377-735e10cb01ed
regex_pattern
Regex Pattern: (GY)?(RYG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BB)*(RRG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRGRRG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRGRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBBBYBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBGRRYBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYRRR" } ]
manufactoria
medium
956175e4-6229-424d-8056-948bca19e358
regex_pattern
Regex Pattern: (BB)*(RRG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YR)*(BBY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRYRBBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRYRYRBBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBYYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGBBRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBBYBGG" } ]
manufactoria
medium
6b8bbde7-605e-4908-8d0e-5597b174e7c7
regex_pattern
Regex Pattern: (YR)*(BBY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBYBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBYBYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYRBBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBGBGG" } ]
manufactoria
easy
3201812d-d204-4b0a-80dc-78c01d4924ae
regex_pattern
Regex Pattern: (BY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BBG)+(RR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBGRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBGBBGBBGBBGRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGRBBRGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGYGYB" } ]
manufactoria
medium
7ceefcd3-6e03-4136-964a-eaaefbc2dd65
regex_pattern
Regex Pattern: (BBG)+(RR)?