messages
listlengths
1
1
ground_truth
listlengths
12
24
dataset
stringclasses
1 value
difficulty
stringclasses
2 values
id
stringlengths
36
36
problem_family
stringclasses
1 value
name
stringlengths
19
27
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BGG)*(YYB)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGGBGGBGGYYBYYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGGBGGYYBYYBYYBYYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGGBGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYBYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBBGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGGBYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYRBGBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBGYYYBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGRGGBR" } ]
manufactoria
medium
71ea469b-b5f0-4c95-8d53-c44c0dcf1db4
regex_pattern
Regex Pattern: (BGG)*(YYB)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RGR)?(BGG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGRBGGBGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGRBGGBGGBGGBGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGGRGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGRBBGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBRGBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRBGGRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBGBYY" } ]
manufactoria
medium
8d4638bc-7e21-424c-bd02-1cddcfcb297e
regex_pattern
Regex Pattern: (RGR)?(BGG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YRB)*(BBG)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRBYRBYRBBBGBBGBBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRBYRBBBGBBGBBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRBYRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBGBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGYRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBRBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBYRRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGBBRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGGB" } ]
manufactoria
medium
6893b755-a313-4ebd-92da-652a46e18676
regex_pattern
Regex Pattern: (YRB)*(BBG)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BB)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBBRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGRR" } ]
manufactoria
easy
46cb7e93-6323-4271-9138-93655324f8d5
regex_pattern
Regex Pattern: (BB)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GGG)?(RBR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGGRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGYRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRGGGYRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRGRBBRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYRYR" } ]
manufactoria
medium
c2e81837-d99e-4665-9c2d-084ce7c6c61f
regex_pattern
Regex Pattern: (GGG)?(RBR)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYBGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYRB" } ]
manufactoria
easy
4b41ed25-b6a0-41c2-900f-46b850597e14
regex_pattern
Regex Pattern: (BR)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YYR)?(YRY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYRYRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRRYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGYYRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBYRBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBYBB" } ]
manufactoria
medium
600005c7-4320-4063-a635-7b68a00b2f28
regex_pattern
Regex Pattern: (YYR)?(YRY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RB)+(BB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRBRBRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGGGYR" } ]
manufactoria
medium
b5cb8cf7-bfaf-400d-9982-32390b127f83
regex_pattern
Regex Pattern: (RB)+(BB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GR)+(GG)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRGRGRGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBBGYBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBGGRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBGR" } ]
manufactoria
medium
44b8a3f1-316e-4747-ad31-05dd30a262f7
regex_pattern
Regex Pattern: (GR)+(GG)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BRB)*(GR)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBBRBGRGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBBRBBRBBRBGRGRGRGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBBGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYBRGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGGRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYRG" } ]
manufactoria
medium
f60c467e-b230-4c32-b9aa-87b7fe591643
regex_pattern
Regex Pattern: (BRB)*(GR)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YBR)*(GB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBRGBGBGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBRYBRYBRGBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBRYBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBRRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGYYBRGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYGYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGRGYYG" } ]
manufactoria
medium
3ed3c1aa-3f54-4448-b70c-fdd3ad1d6d03
regex_pattern
Regex Pattern: (YBR)*(GB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RR)*(GRR)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRRGRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRGRRGRRGRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYGRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRRGYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGGGRBGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGRBGYYY" } ]
manufactoria
medium
837f5ee3-b7e7-4f6c-9304-15acab652ab7
regex_pattern
Regex Pattern: (RR)*(GRR)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GRR)+(BGB)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRRBGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRRGRRBGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBGRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRBBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBGRBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBBGGRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBGRRG" } ]
manufactoria
medium
9141b83b-fccf-4543-9b81-5f84085e213e
regex_pattern
Regex Pattern: (GRR)+(BGB)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YBY)+(BBB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBYBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBYBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBYYBYYBYBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYYBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBYBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGGBBBGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBRG" } ]
manufactoria
medium
9ad1f826-e881-4c6b-a1e7-5066e77a1c56
regex_pattern
Regex Pattern: (YBY)+(BBB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BBB)*(BY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBBBBYBYBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBBBBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYBGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGGGY" } ]
manufactoria
medium
1732ae3f-81df-465b-95b2-eeb3ab72d184
regex_pattern
Regex Pattern: (BBB)*(BY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RBG)*(RY)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBGRBGRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBGRBGRBGRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBGRBGRBGRYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGRBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBRBGRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYRYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGYGR" } ]
manufactoria
medium
c1e18ee1-c6bd-4b5f-b974-20803294ee4d
regex_pattern
Regex Pattern: (RBG)*(RY)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGGGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBGGGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYRYR" } ]
manufactoria
easy
e7181981-29cc-4a35-9a83-8b2f810938fe
regex_pattern
Regex Pattern: (GG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YYR)*(BRB)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYRYYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYRBRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYRYYRYYRBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRBBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYRYYRYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGYBRRGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGBG" } ]
manufactoria
medium
3657422d-cb16-4edb-a500-faa6100d9f72
regex_pattern
Regex Pattern: (YYR)*(BRB)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YBR)+(GY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBRYBRYBRGYGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBRYBRYBRGYGYGYGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBRGYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBRRGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBYBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRGGRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRBGRRR" } ]
manufactoria
medium
49ba75c0-9359-4943-bdb4-c57883f01879
regex_pattern
Regex Pattern: (YBR)+(GY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RGY)+(BBR)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGYBBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGYRGYRGYRGYBBRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGYGBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBRGYGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBBBYRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGBGR" } ]
manufactoria
medium
428024da-f3fd-4d43-bee2-910b10bd54ed
regex_pattern
Regex Pattern: (RGY)+(BBR)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GYR)?(RBG)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBGRBGRBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYRRBGRBGRBGRBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBGRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGGYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRYRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBGGYYBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGRBGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRGR" } ]
manufactoria
medium
9857e6f4-9f83-409f-88c4-0e61cdd053fe
regex_pattern
Regex Pattern: (GYR)?(RBG)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RBB)?(BGY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGYBGYBGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBBGYBGYBGYBGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGYBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBRBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRRBYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYBGYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYGYB" } ]
manufactoria
medium
0d760916-492a-4adc-a0db-45a6635bf07c
regex_pattern
Regex Pattern: (RBB)?(BGY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BY)+(RRB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYRRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYRRBRRBRRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBYBYBYRRBRRBRRBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGBBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGRRGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYBBBB" } ]
manufactoria
medium
2a0872d9-17d4-4867-af2e-88524bdb9fa9
regex_pattern
Regex Pattern: (BY)+(RRB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YBB)*(BRY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBBYBBYBBBRYBRYBRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBBYBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRYBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYYBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBBGBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYYBGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBBRRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBRB" } ]
manufactoria
medium
634f86d2-a6c0-4343-9f8a-cca2703da8d5
regex_pattern
Regex Pattern: (YBB)*(BRY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BBB)*(BGB)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBGBBGBBGBBGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGBBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBYBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYBBBYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRBGYRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYGYY" } ]
manufactoria
medium
d5168562-d955-4782-a72f-b998ac3e2b71
regex_pattern
Regex Pattern: (BBB)*(BGB)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BBG)+(GG)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBGBBGBBGGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBGBBGBBGBBGGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGBGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGGBBBGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRGBGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYYGYYY" } ]
manufactoria
medium
c4455f34-919a-4db1-bb96-93066f0d3b99
regex_pattern
Regex Pattern: (BBG)+(GG)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YYY)?(BBY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYYBBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYYYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYYBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYYYGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYBBBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBBGRYY" } ]
manufactoria
medium
af55b896-a269-4e65-9e09-0a3bcc0b71fa
regex_pattern
Regex Pattern: (YYY)?(BBY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RBG)?(GBG)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBGGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGGGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGGRBBGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRGBGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBYGRGG" } ]
manufactoria
medium
09dfbe63-c849-4ded-a2a0-b1f039c28653
regex_pattern
Regex Pattern: (RBG)?(GBG)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YYB)*(RY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYBRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYBYYBRYRYRYRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYBYYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBYYBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBRRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBBRR" } ]
manufactoria
medium
1c1b3880-936c-4f41-ad77-e55ef3be22c1
regex_pattern
Regex Pattern: (YYB)*(RY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YB)+(GBB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBGBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBYBGBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBYBGBBGBBGBBGBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBBGBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBYRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBGBBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBYRGB" } ]
manufactoria
medium
419cb5f1-26b4-4d4e-84fc-fb264655dbb3
regex_pattern
Regex Pattern: (YB)+(GBB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RBY)*(RGY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBYRBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBYRGYRGYRGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBYRBYRBYRBYRGYRGYRGYRGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGYRGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGYRBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBYGRGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBRBBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBRGYRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYGYBY" } ]
manufactoria
medium
cd2e3184-74f8-4363-85be-cd55305de0f7
regex_pattern
Regex Pattern: (RBY)*(RGY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YR)+(BYB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRBYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRYRBYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRYRYRBYBBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYYGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBYBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGGYRR" } ]
manufactoria
medium
e1a12156-ac80-4cc4-99c3-5c714e8afbfe
regex_pattern
Regex Pattern: (YR)+(BYB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RRB)*(RRB)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBRRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBRRBRRBRRBRRBRRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBRRBRRBRRBRRBRRBRRBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBGRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYRRBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYGRRGYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYGYRGY" } ]
manufactoria
medium
1755b8ae-76cf-434b-9e07-6f9f3fe2c46d
regex_pattern
Regex Pattern: (RRB)*(RRB)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YGG)+(GBB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGGGBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGGGBBGBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGGYGGYGGYGGGBBGBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBYGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGGBGBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGYGGRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYRGBBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYGG" } ]
manufactoria
medium
8f67548f-3c5e-4fb1-af32-82b3d35a3a10
regex_pattern
Regex Pattern: (YGG)+(GBB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GBG)+(RYR)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGRYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGRYRRYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGGBGRYRRYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYRGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGGRYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRGBYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYRYRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRGYGB" } ]
manufactoria
medium
8e4d9bd1-afb3-4040-8fdb-c93c4bbd2584
regex_pattern
Regex Pattern: (GBG)+(RYR)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BR)+(BR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBRBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBBBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYBYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYRRG" } ]
manufactoria
medium
c876bedf-e096-45e4-a1dc-a7f2db94443e
regex_pattern
Regex Pattern: (BR)+(BR)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RBR)+(BYB)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRBYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRBYBBYBBYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRRBRRBRBYBBYBBYBBYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRBYBBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRGBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYRBBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBBYBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBGYB" } ]
manufactoria
medium
e1a93385-12ae-4dd5-bfa5-d2b1123b0deb
regex_pattern
Regex Pattern: (RBR)+(BYB)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RBB)*(YGB)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBRBBYGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBRBBRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBRYGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYRBGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYYGBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRGR" } ]
manufactoria
medium
d1fb609f-904d-4e9e-8eb8-f769d775c776
regex_pattern
Regex Pattern: (RBB)*(YGB)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RBB)?(BYG)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYGBYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBBYGBYGBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBRBYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYBYYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRYGB" } ]
manufactoria
medium
25a2e62c-e4ea-4979-8bec-7b92bea52b48
regex_pattern
Regex Pattern: (RBB)?(BYG)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YYB)*(GBR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYBYYBYYBGBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYBYYBYYBYYBGBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYBYYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBBGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGYYRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBGBRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRYBG" } ]
manufactoria
medium
7145a61c-e81b-4055-8c5b-e35e904927fa
regex_pattern
Regex Pattern: (YYB)*(GBR)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RBB)?(BGY)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBBGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBBGYBGYBGYBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBYBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYBRBGYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYBGYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYBRYRY" } ]
manufactoria
medium
d5d60fe3-a877-451a-bfca-c495c3e5ef72
regex_pattern
Regex Pattern: (RBB)?(BGY)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BGR)?(BY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGRBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRRBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRBGGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYBBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYBGYBRB" } ]
manufactoria
medium
61786443-6792-4310-b138-2952079a3816
regex_pattern
Regex Pattern: (BGR)?(BY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YRY)*(YBY)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRYYRYYBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRYYRYYRYYBYYBYYBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRYYRYYBYYBYYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYYRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYYYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYYRGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYYBYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGRGRG" } ]
manufactoria
medium
409e5433-65ee-49e1-a9a9-b6a35aa0ebd8
regex_pattern
Regex Pattern: (YRY)*(YBY)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BGG)?(RYY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGGRYYRYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGGRYYRYYRYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGGRYYRYYRYYRYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYYRYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYBGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGGBRYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBRBGYBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRYBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRGBRY" } ]
manufactoria
medium
5c4c0c56-5315-4c43-9dd8-3a077e824aa3
regex_pattern
Regex Pattern: (BGG)?(RYY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RRG)+(GBY)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRGGBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRGGBYGBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRGRRGGBYGBYGBYGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGGGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYRRYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRGBYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYRB" } ]
manufactoria
medium
98b83445-3a71-4b9a-b214-e772c8416735
regex_pattern
Regex Pattern: (RRG)+(GBY)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GBG)+(RBB)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGGBGRBBRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGGBGRBBRBBRBBRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGRBBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGGBRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYGRBYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYYGR" } ]
manufactoria
medium
b0190461-7220-4a68-be2a-03ec5d1de5b0
regex_pattern
Regex Pattern: (GBG)+(RBB)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BBY)*(RB)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBYRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBYBBYRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBYBBYBBYRBRBRBRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBYBBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBBBBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRRBGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYRRYB" } ]
manufactoria
medium
622e4160-b383-422d-83a6-fcbda0629bbc
regex_pattern
Regex Pattern: (BBY)*(RB)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RY)?(BGG)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYBGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGBGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYRRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGBGGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYBRGRY" } ]
manufactoria
medium
652758c7-ea49-40f1-9bc4-5e07f223d67f
regex_pattern
Regex Pattern: (RY)?(BGG)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YGB)*(BBB)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGBYGBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGBYGBYGBYGBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGBYGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBYGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYYGRYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYBBGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGBGYY" } ]
manufactoria
medium
e5808a27-45b7-4e90-a510-0cc2d36fad58
regex_pattern
Regex Pattern: (YGB)*(BBB)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YRB)+(GGY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRBYRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRBYRBGGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRBGGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGYYRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBBGGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRGYRBRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBGGRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBYYY" } ]
manufactoria
medium
3db7a16d-43f6-400c-92d7-7cf4a93992ae
regex_pattern
Regex Pattern: (YRB)+(GGY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GGB)*(RBB)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGBRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGBGGBGGBRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGBGGBRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGBGGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBGGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBYRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYBGGGYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGRRBYGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRGRGGY" } ]
manufactoria
medium
3bf05934-008f-4d65-9b3b-db429f488cee
regex_pattern
Regex Pattern: (GGB)*(RBB)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BYR)+(RY)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYRRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYRBYRBYRRYRYRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYRBYRBYRBYRRYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYRRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYBYYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYRGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRYY" } ]
manufactoria
medium
4e57d635-fa84-4f8a-89b9-369d3187d83c
regex_pattern
Regex Pattern: (BYR)+(RY)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGRRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRBGBRG" } ]
manufactoria
easy
7b8bf0d8-f8a9-47a8-affd-ad2816df6642
regex_pattern
Regex Pattern: (RR)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BBY)?(BG)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBYBGBGBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBYBGBGBGBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBRBBYBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRBBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRYGYG" } ]
manufactoria
medium
3cff8e3a-8284-43ab-bfb3-b49063c33f15
regex_pattern
Regex Pattern: (BBY)?(BG)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YBY)+(RBG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBYRBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBYRBGRBGRBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBYYBYRBGRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYYRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGGYBYGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYRBYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBGYBYR" } ]
manufactoria
medium
edcad931-5495-4049-bdc1-1730d6066ad4
regex_pattern
Regex Pattern: (YBY)+(RBG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YGR)+(RBG)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGRRBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGRYGRYGRRBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGRYGRYGRYGRRBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGYGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGRYRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGYGGRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRRBGYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRGYB" } ]
manufactoria
medium
b98e439e-620f-4ec5-83ff-72633019c17f
regex_pattern
Regex Pattern: (YGR)+(RBG)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BYB)*(GYR)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBBYBBYBGYRGYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBBYBBYBBYBGYRGYRGYRGYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBBYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYRGYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBGGYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBYRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRGGYYRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBYY" } ]
manufactoria
medium
6e27a8fd-e851-4574-80df-03b7d4b0b907
regex_pattern
Regex Pattern: (BYB)*(GYR)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BBG)?(GBB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBGGBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBGGBBGBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGBGBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGBBBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYGBGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYGRRB" } ]
manufactoria
medium
bbdf5ef8-7b97-4835-a39e-7e09e570fc2a
regex_pattern
Regex Pattern: (BBG)?(GBB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BGR)*(BBY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGRBGRBGRBBYBBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGRBGRBGRBGRBBYBBYBBYBBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGRBGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBYBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYBGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRYBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGBGRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGBBGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGRRB" } ]
manufactoria
medium
68a66da1-c851-48ec-b345-dfcd77df899a
regex_pattern
Regex Pattern: (BGR)*(BBY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GB)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBGRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBRRRR" } ]
manufactoria
easy
5c306ba3-4447-46f4-bc90-e5f8669f8777
regex_pattern
Regex Pattern: (GB)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RGR)*(RGB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGRRGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGRRGBRGBRGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGRRGRRGRRGRRGBRGBRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGRRGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBRGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGRRRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBRGBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBRGGRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYRY" } ]
manufactoria
medium
e9e52d09-1627-40c1-81f0-9a24f4e78c71
regex_pattern
Regex Pattern: (RGR)*(RGB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGYGGGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYRRG" } ]
manufactoria
easy
5bf1eee3-ddfe-4e36-89d2-ff319b3536cb
regex_pattern
Regex Pattern: (GY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RG)?(YRR)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGYRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRRYRRYRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGYRRYRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBYRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRGRYRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRYRYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYBG" } ]
manufactoria
medium
dabeb57a-a0cf-4c71-bcda-fa4082f4322c
regex_pattern
Regex Pattern: (RG)?(YRR)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BBG)?(BYB)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBGBYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGYBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYRBBBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRBYBGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRBGY" } ]
manufactoria
medium
fa65bd9a-99ca-49b2-9089-3be95958ef69
regex_pattern
Regex Pattern: (BBG)?(BYB)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YRB)?(GR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRBGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBBGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGYRRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRGGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGYBY" } ]
manufactoria
medium
c7e9a259-8a68-4555-a77a-d593808480a2
regex_pattern
Regex Pattern: (YRB)?(GR)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RBR)+(BBB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRRBRRBRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBRRBRBBBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBRBYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGRR" } ]
manufactoria
medium
9d98115e-3dfe-4861-b174-b616caaf223c
regex_pattern
Regex Pattern: (RBR)+(BBB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YYB)*(RR)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYBYYBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYYYRYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRGRBRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBRYB" } ]
manufactoria
medium
353e0213-6a4a-4538-97b7-9417b852b568
regex_pattern
Regex Pattern: (YYB)*(RR)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YGB)*(GBY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGBYGBYGBGBYGBYGBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGBYGBGBYGBYGBYGBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGBYGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBYGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYYGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBGGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRYGGRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYGBGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGRBYBG" } ]
manufactoria
medium
46bb4b6a-285f-4568-8dd3-6ca63a8635e9
regex_pattern
Regex Pattern: (YGB)*(GBY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GY)*(GGY)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYGYGGYGGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYGYGGYGGYGGYGGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYGGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYGYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBGGYRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRBRGB" } ]
manufactoria
medium
2772f219-a1cd-4d01-ad29-8c6cf49ede7e
regex_pattern
Regex Pattern: (GY)*(GGY)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GBG)*(BGY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGGBGBGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGGBGGBGGBGBGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBGGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGRBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBGGBYBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRBGGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYRYYB" } ]
manufactoria
medium
b893451e-35ab-4d71-b0f0-a1bc9edf0cad
regex_pattern
Regex Pattern: (GBG)*(BGY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RBB)?(YYG)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBYYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBYYGYYGYYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYGYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYGRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBYYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYYYBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGRYB" } ]
manufactoria
medium
c1f466a3-0ae4-4e5c-8f89-a2707983b658
regex_pattern
Regex Pattern: (RBB)?(YYG)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BBB)+(YBG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBYBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBYBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBBBYBGYBGYBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBGBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBGYBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRGBBBRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGYBRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBRBY" } ]
manufactoria
medium
1bb94910-5cd1-45e0-9b52-945f6add2fba
regex_pattern
Regex Pattern: (BBB)+(YBG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GYY)+(BYR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYYBYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYYGYYGYYGYYBYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYRGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYRBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGGYBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBYRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBYRB" } ]
manufactoria
medium
53db2f3a-e4bf-412f-91b8-2a98b99e46ae
regex_pattern
Regex Pattern: (GYY)+(BYR)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GBB)+(GBR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBBGBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBBGBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBBGBBGBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRGBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBYGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYGBBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYGGBGYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRGB" } ]
manufactoria
medium
206a9c4b-490b-433d-872f-e34bc6a7270d
regex_pattern
Regex Pattern: (GBB)+(GBR)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BB)?(GYR)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBGYRGYRGYRGYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYRGYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGGYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBBGRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRGYGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBBYBGG" } ]
manufactoria
medium
e95589e6-65e2-42d4-92c0-fc26261dfe36
regex_pattern
Regex Pattern: (BB)?(GYR)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GGR)?(RRR)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGRRRRRRRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRGRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRGGGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYRRBYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYRRBRB" } ]
manufactoria
medium
cbce1b5b-f2a2-4de9-a2c4-b2b8d27960c6
regex_pattern
Regex Pattern: (GGR)?(RRR)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RYY)*(RGY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYYRYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYYRYYRYYRGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGYRYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYBRGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBRYGGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRGBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRGYY" } ]
manufactoria
medium
507b2809-a168-4511-88ec-e092440a9d39
regex_pattern
Regex Pattern: (RYY)*(RGY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YYB)?(BYB)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBBYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYBBYBBYBBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBBBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBYYBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBBYRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGGRYG" } ]
manufactoria
medium
d314a451-f3c9-45dd-8d85-daf7b40a2d63
regex_pattern
Regex Pattern: (YYB)?(BYB)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GGG)+(RBY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGGGGGRBY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGGRBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBYGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGBRBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYGGYYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGGRBBGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYBGYG" } ]
manufactoria
medium
6e4009db-15a4-4f24-baaa-6d70d19d595b
regex_pattern
Regex Pattern: (GGG)+(RBY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BR)*(YRB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRYRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBRYRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRBRYRBYRBYRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYYRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYBYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGYRGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBBRR" } ]
manufactoria
medium
c21235e6-128e-44cd-95c4-849a2c627241
regex_pattern
Regex Pattern: (BR)*(YRB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BYB)?(RYY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYBRYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBBRYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBRBYYBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYRYBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYRR" } ]
manufactoria
medium
42e66cc4-4093-42ed-8d43-e359f40056a6
regex_pattern
Regex Pattern: (BYB)?(RYY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RYY)*(RGG)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYYRYYRGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYYRYYRYYRYYRGGRGGRGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYYRYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGGRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGRYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYGRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGRYBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBRGRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYRRRR" } ]
manufactoria
medium
795a4c5a-765c-45ba-8571-758ce4ad8af1
regex_pattern
Regex Pattern: (RYY)*(RGG)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BRG)+(BBB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRGBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRGBRGBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRGBRGBRGBRGBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRGBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYBRGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYBBBYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYRRY" } ]
manufactoria
medium
5ad44ad4-3200-49e3-be74-a00c2e6d9b59
regex_pattern
Regex Pattern: (BRG)+(BBB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGRGRGRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYRGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBYYRB" } ]
manufactoria
easy
0b7204f2-cd1f-476d-93b6-74b4756a1102
regex_pattern
Regex Pattern: (RG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YYR)+(YBB)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYRYYRYBBYBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYRYYRYBBYBBYBBYBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYRYBBYBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBBYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRYYBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBYYYGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRGYBYRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYRGRB" } ]
manufactoria
medium
60e6387b-192d-4797-9913-a233a38107e8
regex_pattern
Regex Pattern: (YYR)+(YBB)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RGR)?(RBB)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBRGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGRYRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBRGBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBRBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBGBB" } ]
manufactoria
medium
49136675-a2f0-4cd2-9a47-87dc4d50f030
regex_pattern
Regex Pattern: (RGR)?(RBB)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GRY)+(YGB)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRYYGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GRYGRYGRYYGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYBYGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGGRGRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRYGYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBBBG" } ]
manufactoria
medium
fb95d38b-bea8-4f11-83ac-39950e06f06e
regex_pattern
Regex Pattern: (GRY)+(YGB)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YYY)*(BYY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BYYBYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYYYYYYYYBYYBYYBYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYYYYYBYYBYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYYYYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYYYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYRBYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRYYGRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBBYYGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGGBR" } ]
manufactoria
medium
4b77ccae-0e05-44a0-8927-771d98901e34
regex_pattern
Regex Pattern: (YYY)*(BYY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YGY)*(YBG)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YBGYBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGYYGYYBGYBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGYYGYYGYYBGYBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YGYYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBGYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYBYBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGYGBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBYBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYBYY" } ]
manufactoria
medium
129979f0-4e9f-43ce-b9f2-aacd32b9fea1
regex_pattern
Regex Pattern: (YGY)*(YBG)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RGB)+(BBG)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGBBBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGBRGBRGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGBRGBRGBBBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBRBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYRGYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGRGBBR" } ]
manufactoria
medium
e4246765-581f-49dc-a0f7-6d4146b10076
regex_pattern
Regex Pattern: (RGB)+(BBG)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GGR)?(RRY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGRRRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRBRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYGGBYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYRRBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBYYG" } ]
manufactoria
medium
203d222a-1cee-439c-9612-d59bbfe66fc9
regex_pattern
Regex Pattern: (GGR)?(RRY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(YYG)+(BBR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYGBBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYGYYG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYGYYGBBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYGGBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGGYYYGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYBBYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRGGBR" } ]
manufactoria
medium
f057e5cd-1ce6-4aed-b954-ac7736e9266d
regex_pattern
Regex Pattern: (YYG)+(BBR)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RBG)*(RR)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBGRBGRBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBGRBGRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBGRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYRBRYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYRYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBBBBRY" } ]
manufactoria
medium
e493eaff-3f4e-4c04-a429-e7a85f245f7e
regex_pattern
Regex Pattern: (RBG)*(RR)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(Y)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBGRGG" } ]
manufactoria
easy
d0c0425a-c232-443c-bd52-5f64f9aea4b0
regex_pattern
Regex Pattern: (Y)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RYY)+(GY)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYYGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYYRYYRYYGY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RYYRYYRYYGYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYRYYYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYRGBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYYYG" } ]
manufactoria
medium
63d5751b-705e-4df6-929d-c79522e7e3cb
regex_pattern
Regex Pattern: (RYY)+(GY)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GBR)+(RYY)*' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBRRYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBRGBRGBRGBRRYYRYYRYYRYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GBRRYYRYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRGRYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGYGBRGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYRRYBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBBY" } ]
manufactoria
medium
7619d5ca-2a39-44d1-8862-bdcee762db43
regex_pattern
Regex Pattern: (GBR)+(RYY)*
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GYR)+(GGG)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYRGGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYRGYRGYRGGG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GYRGYRGYRGYRGGGGGGGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGGYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRRGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRGYGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBGGRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYGRYYBG" } ]
manufactoria
medium
3c1c010c-c846-4b71-bf36-7002eb0dddbc
regex_pattern
Regex Pattern: (GYR)+(GGG)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(BG)*(YYY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGBG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BGBGYYY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "YYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBYYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRBGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGYYBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBGYBBB" } ]
manufactoria
medium
67420461-7013-4678-9c7f-339ca47d0f4c
regex_pattern
Regex Pattern: (BG)*(YYY)?
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(RRG)*(BBB)+' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRGRRGBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRGRRGRRGBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRGRRGRRGRRGBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGRRG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGGBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBRRRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBRG" } ]
manufactoria
medium
65729642-fdef-4bac-b7b4-f493f0cd65f6
regex_pattern
Regex Pattern: (RRG)*(BBB)+
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept if the tape matches the regex pattern '(GGB)?(BRY)?' exactly; reject otherwise. '+' means one or more repetitions, '?' means zero or one occurrence, '*' means zero or more repetitions.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRY" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "GGBBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYGGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBRBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBGGRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBBRBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGYY" } ]
manufactoria
medium
b7e8e189-ef10-4489-a6b6-a7be55490095
regex_pattern
Regex Pattern: (GGB)?(BRY)?